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Submitted on
December 6, 2012
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3D Skeleton Wolf Tutorial by 100chihuahuas 3D Skeleton Wolf Tutorial by 100chihuahuas
I decided to make a little walk-through of how I created my skeleton canines. I always like it when other people show their processes, so I figures some people out there would find this interesting, even helpful!

It is meant for people with a basic understanding of the process used to make 3D characters. If there are any questions, just comment!
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Tristitia93 Featured By Owner May 6, 2014
this work is totally amazing!!! What 3D software did you use, you mentioned Zbrush, but what did you do the original basic model and rigging in?
100chihuahuas Featured By Owner May 6, 2014  Professional Digital Artist
Thanks :)  I used 3DS max to model the base mesh and to rig it
Tristitia93 Featured By Owner May 21, 2014
ahh cool, nice to know, thanks ^^
Berukyuros Featured By Owner Apr 4, 2014  Student Traditional Artist
F*CKING AMAZING !!! I go try this now :P !!!
Vectortrance Featured By Owner Feb 5, 2014
Pretty cool walkthrough. I love seeing the begind-the-scenes of good artwork!
100chihuahuas Featured By Owner Mar 11, 2014  Professional Digital Artist
Thank you!
DarkNessie Featured By Owner Feb 5, 2014  Hobbyist
OH WOW THAT'S AMAZING WORK! I love this tutorial!

But... I don't fully understand, how did you made mane? I mean, before baking maps it's a simple cone, did you break the cone into seperate planes with alpha? How did you make it so it matches already baked maps? I'm trying to improve my 3D skills, and it's really interesting how you made it!
100chihuahuas Featured By Owner Mar 4, 2014  Professional Digital Artist
Whoops, sorry for the late reply. What you are seeing is actual geometry, not an alpha. I decided to geo instead of an alpha map to save valuable texture space and eliminate the need for an alpha texture
milinkre Featured By Owner Nov 13, 2013
Thank you so much for posting this tutorial! I am doing similar things in school at the moment, but your work blows me away. I was actually hoping to do something like this for my portfolio, I also looked at the house you did for the ArenaNet intern test, NICE work!! I was wanting to work on that... any advice? 
100chihuahuas Featured By Owner Nov 20, 2013  Professional Digital Artist
Glad you like it! As for advice, I would say to study the GW art style before tackling the intern test. Try to make it look like it could be plopped in the game and belong there! That is what employers want, to find someone who can do their style easily, it is less of a gamble for them : )
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