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December 6, 2012
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3D Skeleton Wolf Tutorial by 100chihuahuas 3D Skeleton Wolf Tutorial by 100chihuahuas
I decided to make a little walk-through of how I created my skeleton canines. I always like it when other people show their processes, so I figures some people out there would find this interesting, even helpful!

It is meant for people with a basic understanding of the process used to make 3D characters. If there are any questions, just comment!
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:iconwritenrun:
WriteNRun Featured By Owner Oct 14, 2014
astonishing work, very well done !

There's something I don't understand though :

Did you do the retopology in Zbrush?
And why did you unwrap your model while it didn't have its final topology?

Thanks for the info, I'm currently modeling a wolf for a game and need some workflow advice ! 
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:icon100chihuahuas:
100chihuahuas Featured By Owner Oct 28, 2014  Professional Digital Artist
I did the retopology in Topogun, but it doesn't really matter what program you use.
My personal workflow preference is to bake all of my maps when my low poly mesh conforms very nicely to the high poly mesh. This will reduce artifacting and make some really nice baked maps. Then, after all the baking is done, I take out more unnecessary geometry, effectively modifying my low poly to be even more efficient.

Hope that helps ; )
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:iconwritenrun:
WriteNRun Featured By Owner Oct 29, 2014
Thanks for the info :D
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:iconrettosukero:
Rettosukero Featured By Owner Oct 5, 2014  Hobbyist Digital Artist
How have you done fur? In zbrush it looks like one plane in uv too so how have you done it to make it ragged and fluffy ? . Is there alpha?
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:icon100chihuahuas:
100chihuahuas Featured By Owner Oct 28, 2014  Professional Digital Artist
The fur is geometry, no alpha. Why? Because I didn't feel like it : )
If you look at the wireframe and the texture, you might be able to see how I did it!
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:iconjvldesigns:
jvldesigns Featured By Owner Sep 26, 2014
looks amazing
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:icontristitia93:
Tristitia93 Featured By Owner May 6, 2014
this work is totally amazing!!! What 3D software did you use, you mentioned Zbrush, but what did you do the original basic model and rigging in?
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:icon100chihuahuas:
100chihuahuas Featured By Owner May 6, 2014  Professional Digital Artist
Thanks :)  I used 3DS max to model the base mesh and to rig it
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:icontristitia93:
Tristitia93 Featured By Owner May 21, 2014
ahh cool, nice to know, thanks ^^
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:iconberukyuros:
Berukyuros Featured By Owner Apr 4, 2014  Student General Artist
F*CKING AMAZING !!! I go try this now :P !!!
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