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December 6, 2012
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3D Skeleton Wolf Tutorial by 100chihuahuas 3D Skeleton Wolf Tutorial by 100chihuahuas
I decided to make a little walk-through of how I created my skeleton canines. I always like it when other people show their processes, so I figures some people out there would find this interesting, even helpful!

It is meant for people with a basic understanding of the process used to make 3D characters. If there are any questions, just comment!
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:iconwritenrun:
WriteNRun Featured By Owner Oct 14, 2014
astonishing work, very well done !

There's something I don't understand though :

Did you do the retopology in Zbrush?
And why did you unwrap your model while it didn't have its final topology?

Thanks for the info, I'm currently modeling a wolf for a game and need some workflow advice ! 
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:iconrettosukero:
Rettosukero Featured By Owner Oct 5, 2014  Hobbyist Digital Artist
How have you done fur? In zbrush it looks like one plane in uv too so how have you done it to make it ragged and fluffy ? . Is there alpha?
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:iconjvldesigns:
jvldesigns Featured By Owner Sep 26, 2014
looks amazing
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:icontristitia93:
Tristitia93 Featured By Owner May 6, 2014
this work is totally amazing!!! What 3D software did you use, you mentioned Zbrush, but what did you do the original basic model and rigging in?
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:icon100chihuahuas:
100chihuahuas Featured By Owner May 6, 2014  Professional Digital Artist
Thanks :)  I used 3DS max to model the base mesh and to rig it
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:icontristitia93:
Tristitia93 Featured By Owner May 21, 2014
ahh cool, nice to know, thanks ^^
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:iconberukyuros:
Berukyuros Featured By Owner Apr 4, 2014  Student Traditional Artist
F*CKING AMAZING !!! I go try this now :P !!!
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:iconvectortrance:
Vectortrance Featured By Owner Feb 5, 2014
Pretty cool walkthrough. I love seeing the begind-the-scenes of good artwork!
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:icon100chihuahuas:
100chihuahuas Featured By Owner Mar 11, 2014  Professional Digital Artist
Thank you!
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:icondarknessie:
DarkNessie Featured By Owner Feb 5, 2014  Hobbyist
OH WOW THAT'S AMAZING WORK! I love this tutorial!

But... I don't fully understand, how did you made mane? I mean, before baking maps it's a simple cone, did you break the cone into seperate planes with alpha? How did you make it so it matches already baked maps? I'm trying to improve my 3D skills, and it's really interesting how you made it!
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